Substance Designer
(ซับสแตนซ์ ดีไซเนอร์)
Definition
Substance Designer (ซับสแตนซ์ ดีไซเนอร์) Tool
Substance Designer is a node-based texturing tool used for creating procedural materials and textures. It allows artists to build customizable, non-destructive textures for 3D models and environments.
Expertise Level
Level 1
Basic
1. Understands the Substance Designer interface and basic workflow.
2. Can create simple procedural materials using predefined nodes.
3. Able to apply basic textures to 3D models.
Level 2
Intermediate
1. Designs complex procedural textures by combining multiple nodes.
2. Uses masks and generators to refine material details.
3. Able to create tileable and reusable material libraries.
Level 3
Advanced
1. Creates highly optimized and customizable procedural materials for production.
2. Implements advanced node networks and scripting for automation.
3. Integrates Substance Designer outputs seamlessly into game engines and render pipelines.
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